MAX MCGEE'S PROFILE

Max McGee
with sorrow down past the fence
9159
I CAN'T NOT MAKE GAMES.

I have enough lockerspace to hold an episode of Friends.

"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!

Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."

- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"

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[Poll] When Playing Indie RPGs, What Game-Length Do You Look For?

author=LouisCyphre
author=Max McGee
Some Games Recently Classified As Good And Added to my "Videogame Collection":
Dragon's Descendants by Craze
>:( (link)

I am really sorry. I was typing that post in a huge hurry and I actually thought to myself like (hmm was that one Craze & LC or just Craze I think it was just Craze shit I should really check but gotta go!).

so, yeah...

MY BAD DUDE!!

[RMVX ACE] Re-purposing Stats

Yeah, pretty much, you're all good. You've figured this out on your own. LockeZ has given you helpful advice but I'm pretty sure that slash is also right that Ace won't use MDEF anywhere you don't tell it to.

Oh, and if your game includes ranged WEAPONS as well as ranged ATTACKS, there's a handy "Weapon Attack Replace" script somewhere by someone that lets you replace the attack of any given weapon like a gun or a bow with a specific skill that could in turn have a custom damage formula based on "Aim".

Custom damage formula are the shit.

[Poll] When Playing Indie RPGs, What Game-Length Do You Look For?

Oh, and from a developer perspective: fuck. I don't know. LONG is really hard. Like, it seems like I have to labor for 80+ hours to produce an hour of decent gameplay these days.

Future Contest Idea

author=Link_2112
I was thinking about all the resources from 2k3 era as well. Converted to whatever engine. All engines. By me. Maybe. You know, if it happens.


If you can actually convert "all of the resources from the 2k3 era" (i.e. various popular rips, theodore, etcetera not the 2k3 fuck that we've already got it) to VX which is also Ace format I mean if that is something you can actually do I am prepared to pay you MONEY DOLLARS for that right now.

What are you thinking about right now?

If your game title could be expressed with the formula:

Longishword Word: Word of Word
OR
Longishword Word: Word's Wordword

I probably hate your game.

Alexels

holy fuckshits your pixels they they are amazing.

I would totally pay you many real dollars of actual money for pixel art to go in my games if you are up to such an arrangement. (Keeping in mind that this offer currently refers to the vaguest and most groundless "at some future time" scenario possible.)

In the mean time know that in a pixel world full of people whose stuff is mainly "yuck" and "eh" and "alright" your shit is awesome.

[RMVX ACE] VE Visual Equips not working

author=nemojbatkastle
I'm even a little afraid to ask, since usually questions about the Victor Engine follow a similar pattern.


Victor Engine scripts provide great and extremely impressive functionality but unfortunately it's tied to some of the worst and most half-assed documentation I've ever seen paired with literally the most caustic and abrasive user-relations I have ever seen. So basically if I can't figure it out myself then I am literally afraid to ask for help haha. I guess I have a little experience figuring out a few VE scripts on my own.

I guess can you be more specific and also paste in the entire script you're using. Use code tags. I'm not great with script stuff but if it's a simple mistake that's causing things to cock up I might be able to help.

How do you feel about dungeon crawling?

Broadly speaking, fulfilling dungeon crawling is basically almost everything that I want from videogames. It is almost everything I want from tabletop roleplaying, also.

What I want most in life is to explore an immersive, detailed, vast shared imaginary space that feels intrinsically real, presents dangerous challenges, and reveals its secret history holistically, or to preside over others' explorations of such a space, and watch their wonder and delight. This is my ongoing obsession in life. It is an itch I will never scratch, a jones I will never lose.

Which is funny, because I can play a roguelike for hours. I guess it's because there's minimal plot in many roguelikes? I guess my preference is all or nothing?

Roguelikes may not have pre-manufactured plot (although have you played Sword of the Stars: The Pit because there's some VERY intriguing worldbuilding to discover through play there) but the best ones are INCREDIBLE engines for generating story through emergent play.

[Poll] When Playing Indie RPGs, What Game-Length Do You Look For?

Man this question...is so hard to answer simply. I can't even like...

I've said it before and I'll say it again. In many ways, developers make horrible players.

Honestly, when I am playing a game on this site, my MOTIVES ARE FUCKING SUSPECT because I am not a pure-hearted playing the game just for fun game player. Because most of the time what I really want is to play it long enough to form an opinion (like 30 minutes to 1 hour), write a review, have my opinions known, get some MS, and move on to the next game because oh GOD THERE ARE SO MANY, SO MANY!! and they all deserve more feedback than they get.

When a game that is good that I intend to review stretches beyond a few hours, I actually feel frustrated instead of thrilled because I am probably playing the game to review it and the longer the game is the more it feels like I have to 'work' on this review before I get on to the next one. That is kind of shitty but I want to be honest. My goal is to EVALUATE and I want to do so in a way that is timely and efficient.

But that is COMPLETELY DIFFERENT from my motivations and thought patterns when I play a game PURELY FOR FUN BECAUSE IT IS A VIDEOGAME AND VIDEOGAMES ARE FUN AND AS A HUMAN BEING I LIKE TO HAVE FUN and that's actually a HUGE problem.

EVEN IF I AM REALLY LIKING AN RM GAME, I STILL WANT IT TO BE OVER SOON SO I CAN MOVE ONTO THE NEXT ONE. Because even if I only played the 1% of RM Games that looked the best to me, I feel like if I did nothing but play GOOD RM Games I would still be playing GOOD RM Games until the HEAT DEATH OF THE UNIVERSE. Because that is how many there are.

How I was dealing with it, until I switched computers and everything got fucked up, was this. Basically speaking, I would give a game about an hour of evaluation time. If the game or demo was less than an hour long, that was a lot like getting released from school early. If I felt like I had made a decision on a game after 15 or 20 minutes, then I stopped playing it and moved onto the next 'unclassified game', that was kind of like just LEAVING school early without permission. Anyway, what I'm saying is, the evaluation process varied in length.

If I determined a game was bad during the evaluation process, then, helpful review/helpful feedback, give advice on how to make better, set it aside.

If I determined a game was 'okay', 'pretty good', 'decent', or 'good but not for me' during the evaluation process, then I gave a positive review/helpful feedback, advice on how to make it even better, set it aside.

If I determine a game is 'WOW REALLY GOOD' or just something I am REALLY INTO then I basically make the decision to add that game to my videogame collection. At that point that game is no longer an RPG Maker game to me. At that point, that game is just a videogame. Having passed the "evaluation phase" it is now competing and existing on the same scale on Civilization: Beyond Earth or Far Cry 4 or whatever. It is a total equal to all AAA commercial games as a competitor for my time.

Some Games Recently Classified As Good And Added to my "Videogame Collection":
Vagabond by Zeuzio
Dragon's Descendants by Craze
Luxaren Allure by unity
I Miss The Sunrise by deltree


Once a game is in the "Videogame Collection" sphere then my tastes for how long I want it to be become COMPLETELY DIFFERENT. Then, basically speaking, THE MORE I AM ENJOYING IT, THE LONGER I WANT IT TO BE.

(And here is something you can't plan for or plan around as a developer. Sometimes if I think a VIDEOGAME, that I have PAID FOR, is GREAT, I will still stop playing it for no reason after a few hours. On a whim. Without knowing why. Because there is no moral or ethical or practical obligation to play a VIDEOGAME. It is just something you do when you feel like it. Maybe another videogame just caught my eye and filled my heart with lust. It is not like you can hurt a videogame's feelings by cheating on it.)

But anyway, generally speaking, if a VIDEOGAME is less than 10 hours long, I feel fucking cheated. Only five hours of gameplay? Fuck that garbage, what are you, a Battlefield single player campaign? Give me some MEAT. I won't HATE the game but I will feel cheated.

If a VIDEOGAME is more than 20 hours long, I feel PAMPERED. I feel like I have found a whole other world I can completely lose myself in. And I'll be honest there used to be no upper limit on this but...Xenosaga has taught me that now, as an older man, I start to get fatigued at around the 20 hour mark if a game is basically linear.

But give me something like Skyrim or Fallout: New Vegas where you can make tons of new characters and approach a vast open world with tons and tons of content from a different play style and approach for every character ... and I will play that game for literally hundreds of hours. I will play that game effectively forever.

Let's Play: Iron Gaia - Part 6

Okay, made it up to this one!

Continuing From The Last Let's Play:

* Re Graphics/Presentation being all people care about...trust me, I used to feel that way in the past...and at this point, I think it really depends on the person. Actually, with the current acceptance of RTP, the community is probably the least graphics-obsessed it's ever been. Graphics will always help you get noticed...but presentation overall is totally a learned skill. Even I can make some pretty nice looking shit at this point, when I bother to try. it just takes time and effort.
* If you ever want a hilarious/surreal experience I could hop on an LP with you as a co-host if you like. Provide a director's commentary track. Could be pretty funny.

1:47: EQUIP THE SWORD WHY DIDN'T YOU EQUIP THE SWORD !!!!
6:53: FF7 getting out of Midgard was TOTALLY a huge inspiration for this scene.
8:09: Actually, if I recall it's the OPPOSITE maze : D.
9:18: No, it's not a tileset error. The two mazes are the inverse of each other. The "debris" is all the stuff that rover climbed on.
11:54: Your ideas of game playing are horribly wrong. : P
12:12: Early 23rd century when they GAIA left Earth. Carter is a HUGE fan of cheesy 20th century rock bands and movies though.
14:21: As to his age and job, I'm not gonna lie. I was a stupid kid and I knew nothing as to what was feasible in the career world.
15:30 "Where's Rover" ... he's there, he just doesn't have any lines except bleep b loop, so he doesn't appear in some of the more dramatic scenes.
18:38: Yes Australia's a continent :P.
19:40: RTP MUSTACHE MAN AS CNN NEWSCASTER ROFL I DON'T EVEN KNOW WHAT I WAS THINKING
25:30: "At this point, several million Americans were probably throwing up in unison." HAHA nice. Great observation.

Shit, I've gotta go. I'm curious what you think of the GREAT BIG FLASHBACK SCENE that won me most of my fans back in the day. I'll check back in later.